

And tying all of this together is an excellent story set in a fairy tale world. Other times, you’re up against bosses that require you to divert your attention between two different characters. Sometimes you require both characters to move in perfect tandem to solve puzzles. You use one analog stick for each brother, so your hands are going to be quite busy. Hey, ever wondered what it would be like to control two brothers in co-op… except you’re playing both at the same time? Brothers: A Tale of Two Sons requires a controller, and that’s for good reason. These interviews feature Inupiaq elders, who give you clues as you progress through each level. Never Alone doesn’t have a particularly deep plot, but its gameplay is interspersed with small video interviews. It’s not just a game, but your window into the world of Native Alaskan tribes. Each puzzle is handcrafted and you can’t brute force your way through them. There are no cutscenes either because every piece of narrative is explained via gameplay. You don’t have any dialogue or text explaining what’s going on. You play as a kid who’s trapped inside a dreary, almost nightmarish world with traps and monsters scattered across each level. On top of that, the visuals are much more detailed and you have a greater variety in level design. It too is an atmospheric horror platformer with a black and white color scheme.īut instead of being strictly 2D, Inside is 2.5D which means certain elements within the environment are 3D. Made by the same team that gave us Limbo, Inside improves upon every concept introduced by its predecessor. You get an understanding of what happened in this foreign monochromatic land as you solve puzzles. Instead, the narrative is explained to you via gameplay.
